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The World's Largest Dungeon
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6th-Mar-2008 10:21 am - *poke*
game fairy - kestrelone
So, I saw another ljrpg I spectate in came back to life recently. Sort of an 'in honor of Gary' thing.

I was wondering if anyone would be interested in another stab at this now?

Continuation of the previous game? Something new?
31st-May-2006 09:03 am - Ok, so, how should we continue
gm cole - kestrelone
So guys, I tried to round up a couple more players with not much luck. Do you want to just continue with what we have? I think the pace is probably going to continue to be slower than what it was at the beginning, between the loss of posters, and the business of my job. But I think we probably do have enough to keep going. Thoughts?
22nd-May-2006 09:10 am - Game slowdown
gm cole - kestrelone
Sorry about the game slowdown guys, part of it is my fault, I admit.

But I have been keeping tabs on it lately, and I haven't moved things along because I'm trying to keep you from getting dead. :)

We look to be down to only about 2-3 regular players with 1-2 intermittent players.

I'd kind of like to either get our intermittents playing regularly again, or get a couple new regulars and keep the game going.
25th-Apr-2006 09:50 am - A31: A Not So Tasty Meal
gm cole - kestrelone
The bodies of two troglodytes lie on the floor, obviously suffocated to death.
20th-Apr-2006 11:59 am - Return to A30:
gm cole - kestrelone
A troglodyte lies in the corner, strangulation evident on its features. Next to him lies a flying octopus creature, its body torn apart.

This room is where you first notice the smell, but it gets immediately stronger once you head out the door in the east wall into the north corridor. We will assume that Talbot has provided cloths to the whole party.

While we are in this area, we will assume that all non-active party members are waiting in room A30, and not in the corridor just outside whatever room the party is actually in. Anyone who wants to join in anything that is going on will have to pass through the corridors outside of A30 first. If you wish to join in on action already in progress in a later room, post here first.
11th-Apr-2006 07:32 am - A40: Destroyed Laboratory
gm cole - kestrelone
This room was obviously devastated by an explosion. Scorch marks adorn the walls and whatever furniture once adorned the place is in shards. Here and there you can make out what appears to be part of a table or the leg of a stool, but otherwise the destruction is complete.

The door to this room is partly open, hanging by one hinge.

3rd-Apr-2006 08:28 am - Interlude: End of Day 5
gm cole - kestrelone
It takes a while, but eventually the group manages to move enough of the debris to make room for a few people to sleep at a time.

The night passes uneventfully. Everyone heals their level in hp, 1 point to each ability score that is damaged, and Victor, Lugh, Punch, and Cora level up.

Swindler, make a fort save.
14th-Mar-2006 09:44 am - A39: Destroyed Workshop
gm cole - kestrelone
The door to this room is open and secured with an iron spike that has been driven into the wall to prevent it from being closed. Inside the workbenches have all been destroyed, as has the furnace that sits in the southwestern corner.

Death Count: 6 Fiendish Rats?

Experience Totals:
Swindler: 1326 XP
Jug'Jug: 1226 XP
Victor: 1166 XP
Lugh: 1166 XP
Punch: 1126 XP
Cora: 1066 XP
Talbot: 286 XP
Thourgen: 180 XP
6th-Mar-2006 03:22 pm - A37: The Toolsmith Workshop
gm cole - kestrelone
Several large workbenches are arranged in a haphazard fashion in this room.

Death Count: 1 ? Choker

Experience Totals:
Swindler: 1240 XP
Jug'Jug: 1140 XP
Victor: 1080 XP
Lugh: 1080 XP
Punch: 1040 XP
Cora: 980 XP
Talbot: 200 XP
Thourgen: 180 XP

Victor, Lugh, and Punch will level up next time the group rests.
2nd-Mar-2006 08:08 am - A30: Open Room
gm cole - kestrelone
A lizard like humanoid lies in the corner, strangulation evident on its features. Next to him lies a flying octopus creature, its body torn apart.
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